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AI Insights · Timothy · July 2022

Top 5 Science Games on Android in Europe, Q2 2022

Explore the performance of the top 5 science games on Android in Europe for Q2 2022, including insights on downloads, revenue, and active users.

Top 5 Science Games on Android in Europe, Q2 2022

During the second quarter of 2022, the performance of the top 5 science games on Android in Europe showcased varying trends in downloads, revenue, and active users. Here’s an in-depth look at how these games fared.

Cell to Singularity: Evolution experienced notable fluctuations in its weekly revenue, peaking at approximately $6.6K in mid-April before seeing a decline to around $2.3K by late June. Weekly downloads also varied, reaching a high of 40.4K in mid-April and then gradually tapering off to around 20.6K by the end of June. The game maintained a strong weekly active user base, starting at 193.5K in late March and ending the quarter at 182.5K.

Plague Inc. from Ndemic Creations showed a consistent weekly revenue throughout the quarter, averaging around $3.7K to $4.5K. Downloads were relatively stable early in the quarter, with a noticeable decline from 45.3K in mid-April to 19K by the end of June. Active users followed a similar trend, starting at 112.5K in late March and dropping to 77K by late June.

Cell Expansion Wars saw modest weekly revenue, peaking at around $1.8K in early April and maintaining a steady range between $1.1K and $1.6K for the rest of the quarter. Weekly downloads fluctuated, with a high of 5.8K in late April and a low of 3.2K in late May. The game’s weekly active users decreased from 37.5K in late March to 26.3K by the end of June.

Jetpack Joyride from Halfbrick Studios maintained a consistent weekly revenue, averaging around $1.1K to $1.7K throughout the quarter. Downloads saw a peak of 36.7K in mid-April, gradually declining to around 17.1K by the end of June. Active users also decreased from 199.9K in late March to 138.2K by late June.

Reactor - Energy Sector Tycoon exhibited a steady decline in weekly revenue, starting at $760 in late March and falling to $327 by the end of June. Downloads showed significant variation, with a high of 25.8K in late March and a low of 4.3K in early June before slightly recovering to 6.5K by the end of the quarter. The game’s active users fluctuated, ending the quarter with a high of 335.9K.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022